AI Insights · Timothy · October 2025
Top 5 Free-to-Play Games Performance in the US: Q3 2025
Explore the performance trends of the top free-to-play games on a unified platform in the US during Q3 2025, featuring insights from Sensor Tower.
In the third quarter of 2025, the top free-to-play games on a unified platform in the United States showcased varying performance trends, as reported by Sensor Tower. Here's a closer look at the weekly revenue, downloads, and active users for these popular games.
MONOPOLY GO! by Scopely, Inc. experienced a dynamic quarter. Weekly revenue peaked at approximately $25M at the start of July, with fluctuations leading to an end-quarter figure of around $20.4M. Downloads remained relatively stable, averaging around 170K to 190K weekly. Active users saw a peak of nearly 4.9M in late July, with a subsequent decline to around 4M by the end of September.
Royal Match from Dream Games showed a revenue range between $12.8M and $15.9M, with a notable peak mid-quarter. Weekly downloads varied, starting at over 300K and settling at approximately 137K by the end of the quarter. Active users saw a peak of over 5.3M in early August, decreasing to around 4.8M by late September.
Last War:Survival, developed by FUNFLY PTE. LTD., recorded weekly revenues ranging from $12M to $15.9M. Downloads showed a modest increase, peaking at 194K in early August. Active users peaked at around 1.5M in early August, with a decrease to approximately 1.2M by the end of the quarter.
Candy Crush Saga by King maintained steady revenue, fluctuating between $10M and $11.2M. Downloads remained stable, averaging around 110K weekly, with a slight dip in September. Active users peaked at over 6.8M at the end of June, with some fluctuations leading to around 5.4M by the end of September.
Clash Royale from Supercell saw a significant growth in both revenue and active users. Revenue started at $4.9M and climbed to over $10M by September. Downloads also saw an impressive rise, peaking at 729K in late September. Active users grew steadily, reaching nearly 16.7M by the end of the quarter.
These insights from Sensor Tower highlight the diverse performance trends of leading free-to-play games in the US market. For further details and in-depth analysis, visit Sensor Tower's website.